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I got stuck in a walking animation after opening the locked door and after the cutscene played. I liked how the four arms are used differently.

These keyboard controls need some SERIOUS work. The way the character instantly snaps to a new direction when you turn looks very bad.

Also, you shouldn't use WASD and the mouse buttons if the mouse itself will not be used. My personal recommendation would be arrow keys for movement, Z for action, X for cancel, C for focus, and A and S for camera. A way to remap keys and/or mouselook would likely be the best solution, though.

Thanks for the input! Yeah the keyboard controls were kind of thrown together as a last minute request. The next iteration of this project will definitely have mappable controls.

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I'm so impressed by this! The quality of the animations and character model and interface really surprised me. Great movement too. Love Juno's design as well. Bravo!

I really enjoy your art and its exciting to see you learning to make a game. I fully support this!

Appreciate it :)

I detect a virus

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It's a common false positive with Godot. I've hopefully fixed it? Let me know if it's still a problem.

Too bad controller must required...

Mouse and keyboard support added! Sorry if it's not good.

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It's looking amazing. :)

Thank you!